Friday, 7 December 2012

week 9 - Audio Style

Audio Style - B00219590

When discussing the audio style of our game we knew a two things about what we wanted:

The first being that we wanted the music in the game to be dynamic, meaning that we wanted the music to change on the fly by reacting to the players decisions and how the game world changes. For example say the player is traveling though a dark crime ridden city alleyway, we want the tone of the music to be dark, suspenseful and low. Then say the player is attacked, we want the music to reflect this by livening up with an increase of pace and be louder and give the player an adrenalin rush.

The second thing we wanted from the music in the game is for it to reflect the story, the story in Artesian conflict is deep, dark and serious and we want the music to mimic this, however we also want the music to convey a sense of exploration and mystery (this is another reason my dynamic sound is the best choice).

Music in games is a very complicated issue and we are still looking at all the options we still don't know if it should have a big bombastic classical  soundtrack or a futuristic techno/house number. One thing we do know now is that music in games is just as important than visuals.  


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