B00219590
In this weeks group session we talked a little about the story, I am quite adamant about the idea of having the characters that the player did not chose still be a main part in the story, not only that but also have the player interact with those characters as well. I was not suggesting this idea is unique but I myself have not found it in many games that I have played. So we are definitely keeping that in even though it might cause difficulties in creating the story. We all talked a little about how these characters are going to meet and if so what are there stances towards each other, we feel that the player must play though at least the starting mission to get a feel for the game then we will introduce the character, after that the characters will break off again until the next point that they meet.
Gameplay
Our team and myself have been wondering if the top down isometric view style is the best to convey the world in our game. I believe it is not, for many reasons one simple one is the fact that you can't immerse yourself in the world, we want the galaxy to be high in detail and dynamic from planet to planet changing from desert plains to sprawling cities we want the player to look at these worlds and feel engrossed in setting. If the game was shown from a top down perspective it would be hard to represent the world in the way we want to. So we have all decided to give the game a first person viewpoint, this will give the player a sense of actually being in the game. Another reason why I feel the first person view is better is that similar games like the elder scrolls games, fallout, and dishonored are very popular right now. Fallout is a funny case as that series started out as a top down rpg game, just like the one we started out on, and then it changed to a FPS, like we have done.
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