Friday, 28 September 2012

First Entry

B00219590 25/09/2012


Initial Plans

The first group meeting of the module started off with us talking about the type of games that we enjoy and the type of game that we would like to design. We all stated that we liked RPGs and shooters , so we agreed that they where the best options to start with. The team agreed that a 2D game would not only be low in production time and cost but also it would be able to reach a wider market, so we thought about side scrolling and top down perspectives both would be viable and both came with pros and cons I suggested that we could have both much like "Zelda 2". We all believed that a top down perspective would be the best option for a RPG as there is a lot more space to play with. So at the end of this discussion we decided that the game that we will design with be a 2D top down RPG shooter.

Gameplay

The basic concept for the game at the moment is that the player can travel from planet to planet engageing in space battles as they go and then land on different planets for missions, parts for their ship, fuel and maybe other things.


Basic setting

Space has always been a personal favorite of mine and was happy when the rest of my team agreed with me.
The game will be set in space with planet exploration being a big aspect. we have discussed the idea of the game being set in the middle of a war but have not made the final decision yet.

Character

For now the game has three characters to chose from each with their own back story and ability's. We haven't got names yet but one will be a slave that escapes and an other will be a human mercenary the other is still to be decided 

To be worked out

Other things to be worked out are: the name of the game,the art style, a deeper story, the characters names,music,how the game would be made and much more.

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